We can work around that, I was just thinking why don't all the members of TGG work together to create a new dominate team
I'd be down for joining a Gang Green team. I got plenty of players - a 29 DT, a 26 OT, a 23 WR, a 22 FS, a 20 FB, a 15 LB, a 10 QB, and a 10 TE.
Where we all start as level 1 players and build them in a particular way to suit our game. It also means not boosting until the end of the season. I'm also a big fan of not spending any XPs for at least the first season,
I have a level 8 LB, 8 kicker, 6 CB, and level 4 QB, RB and TE. All have had a 3 Rate increase for the season....
Man... my team is in 1st place and on the verge of a strong playoff run, and my OC deletes all of the offensive AIs and quits on me. What a douchebag.
My awesome LB and DE are like level 11 now, still in the D league. Where do I go from here? Casual leagues?
Get yourself on a level 13 capped team , and don't boost until next season (end) or you won't get on a team. You could PM this team.....http://goallineblitz.com/game/team.pl?team_id=6733 Some familiar people there :wink:
By boost, I'm assuming you mean flex points boost (my second season so I'm up to date on al the terms yet) And after the season's end I will hopefully own my own pe wee team *cue the applause*
If you get a pee wee , start making players now. Day 31 is the best time to do it as they will turn level 2 on day 1 , don't sign them to a D league team though or they will level too quickly.
Dockny (from here) has a player on my team which I really can spare..... Hes always active and is now looking for a new team as his contracts about to expire. Not the fastest WR , but ALWAYS makes clutch plays... I'm also looking for a DT around level 35+ http://goallineblitz.com/game/player.pl?player_id=611497 Max Burn (Lv. 34 WR) Ht/Wt: 6'4", 195lbs Attributes Physical Attributes Strength: 10 Speed: 79.64 Agility: 55.42 Jumping: 48.48 Stamina: 34.64 Vision: 49.64 Confidence: 44.56 Football Skills Blocking: 21.33 Catching: 52.64 Tackling: 9 Throwing: 10 Carrying: 39.56 Kicking: 8 Punting: 8 Special Abilities Possession Receiver Abilities Route Running: 2 Sticky Hands: 2 Jumping Catch: 2 Diving Catch: 2 One Handed Catch: 2 Speedster Abilities First Step: 3 Quick Cut: 3 Head Fake: 2 Spin: 2 Juke: 2 Veteran Abilities Soft Hands: 5 Track Star: 5 Clutch: 4 Mr. First Down: 1