Wrong. I don't see you making wrong assertions that often - this is one of these, I guess. This game SUCKS. I played it for a few hours during closed beta phase and immediately realized how much this will suck. No. I will not buy this game. Why do I say this game sucks? I will pick it apart element by element. 1. Random map and replay value: But you are still doing the same shit over and over again. That fact does not change. AND you get to see the bullshit cinematic cut-scenes or events times and times again till thy kingdom come. Trust me on this. It might seem like a very good quality for the first few times. Let's say you played it for countless hours, and have leveled all 5 classes to the maximum level. Do you think that replay value will mean anything more than annoyance? If you didn't realize yet, that element has been there in D1 and D2 already. Replay value? I don't know if repeatedly killing the boss mob a million times a day just to get a better loot can equate to that replay value. 2. The change of the game itself: D2 was a fresh change from D1, where the customizing stats and skill trees both presented happy conundrum for players. Say, when you came across with a decent set of armor, ring and weapon, you had to think which stat you would invest first. (This is about opportunity cost - which item will provide the most bang for the buck.) And each class offered at least two distinctly different play styles (typically 3, but some more than 5 as well.) and with the complexity of items, this had generated synergy effect on the game play itself. As for D3, both options are completely taken off. There is only linear progression of skill tree - everybody gets to use same skill at the comparable levels - with the exception of the runes they use on the skill. Is that enough to differentiate the play style? Unfortunately, OH HELL NO. In that regard, D3 gameplay is essentially a souped-up version of D1 gameplay with some element of skill (and the modification) sprinkled over each class. -------------------------------------------------------------------- Blizzard games after the departure of Bill Roper has been at best pedestrian. Starcraft 2, World of Warcraft and Diablo 3 all lack the luster that made Blizzard games "BLIZZARD GAMES." - the intensity within the gameplay is gone, and so is the element for "player skills." Everything is so dumb-ed down and then under the name of "balancing" the game elements constantly go through ridiculous changes that make little sense if at all. And the auction house system. I did spend my share time on a lot of blizzard games (starting from the original Warcraft) but now I realize that their games are not worth my time any more. P.S. What I didn't clarify is, what my job history contains. I once worked as a video game designer about good 10 years ago. (Now I am a fully fledged engineering physicist, and a happy one at it) so it was my job to 1. come up with game mechanics and 2. analyze competing game mechanics, etc. Thus, it didn't take me that much to see through the entire game by barely playing the closed beta phase of the game. You cannot make a ground-breaking difference at higher level in any game after all. It cannot differ too much from how the game plays out early on. Thus - if you see basically a linear progression from the start, you can see how it will end.