Confusing title huh?:lol: When the expected launch of ps3 comes out in november, ( oh look its just before christmas , thats convenient ) does anybody have any ideas about the specs of the machine? What I'm looking for is if I will be able to buy my machine from the USA and use it here (UK) With the ps2 It is possible to change the power source in the imput and works fine. The other question is , will it play multi region games/dvds? Any help or links appreciated.
Here you go According to a press release by Sony at the May 16 2005 E3 Conference, the specifications of the PlayStation 3 are as follows: [5] [edit] Central processing unit (CPU) 3.2 GHz Cell BE multi-core processor: 1 PowerPC-based 'Power Processing Element' and 8 3.2 GHz Synergistic Processing Elements (SPEs). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of software-addressable SRAM. Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. [edit] Graphics processing unit (GPU) Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony: Clocked at 550 MHz 1.8 TFLOPS 136 shader operations per clock 74.8 billion shader operations per second (100 billion with CPU) Full high definition output (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines 128-bit pixel precision offers rendering of scenes with high dynamic range imaging 512 MB Graphics Render Memory Sony has hinted it may also handle audio (possibly Nvidia's Soundstorm 1) PS3 Block Diagram 1.1 billion vertices per second [edit] Memory 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz) 256 MB GDDR3 VRAM clocked at 700 MHz [edit] Theoretical system bandwidth 25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz 22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) RSX 20 GB/s (write), 15 GB/s (read) SB 2.5 GB/s write and 2.5 GB/s read 204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)[6] Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)[7] [edit] Audio/video output Supported screen sizes: 480p, 480i, 720p, 1080i, 1080p Two HDMI (Type A) outputs (Dual-screen HD outputs) S/PDIF optical output for digital audio Multiple analog outputs (Composite, S-Video, Component video) [edit] Sound Dolby Digital 5.1 minimum, DTS, LPCM (DSP functionality handled by the Cell processor) May be handled by a Soundstorm 2 embedded in the RSX link Article [edit] Storage Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE. DVD: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD Hard Drive: Standard 60 GB, 2.5", detachable/upgradeable, with Linux pre-installed.[8][9][10] Memory Stick standard/Duo and standard/mini slots CompactFlash SD/MMC slot It was announced on the 14th of March 2006 that all PlayStation 3 games will ship on Blu-Ray Rom discs. [edit] Communications Gigabit Ethernet Hub (x3) (one IN and two OUT connections) IEEE 802.11 b, g Wi-Fi Bluetooth 2.0 USB 2.0 (x6) (four front and two rear ports) [edit] Networking SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via: 802.11b, g Wi-Fi. Integrated for mesh networking and connectivity with the PlayStation Portable TCP/IP networking (wired ethernet) USB 2.0 (wired) Bluetooth 2.0 (up to 7 Bluetooth devices) [edit] Controller On March 23, 2006 at the Game Developers Conference, Phil Harrison announced that the "boomerang" design has indeed been scrapped and that a new controller design will be revealed in May at E3. [11] [edit] Physical dimensions 32 cm (L) x 24 cm (W) x 8 cm (H)[12]