Madden NFL 10: First Look

Discussion in 'Video Games' started by wildthing202, Feb 2, 2009.

  1. wildthing202

    wildthing202 Active Member

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    http://insideblog.easports.com/archive/2009/02/01/madden-nfl-10-first-look.aspx

    Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!

    We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!

    So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.

    Enough talk – on to the new stuff!

    Let me tell you a story of playing Madden NFL. It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their greatest show on turf make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!

    Ever happened to you? Did your controller survive to tell the tale?

    It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called Procedural Awareness. What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:

    [YOUTUBE]http://www.youtube.com/watch?v=q5DBg1tnA0g[/YOUTUBE]

    This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:

    [YOUTUBE]http://www.youtube.com/watch?v=jrIfd5D9vyk[/YOUTUBE]

    There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:

    [YOUTUBE]http://www.youtube.com/watch?v=zOz6UND7T-g[/YOUTUBE]

    Alright, so what’s Procedural Awareness in a nutshell? “The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.

    So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.

    A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. Post away…where else would you like to see PA active? Also, we have created a few other attitudes – confident, nervous, intense, etc, but they aren’t being used in the game yet. Are there any new attitudes would you like to see? Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

    We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!

    Enjoy the rest of the Super Bowl!

    -Ian Cummings
    Lead Designer, Madden NFL 10

    No more no look INT's.
     
    #1 wildthing202, Feb 2, 2009
    Last edited: Feb 2, 2009
  2. ukilledkenny

    ukilledkenny You bastards!

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    im really excited about this ian guy. i have been following his interactions with the fans on the operation sports message board and he seems to really want madden to play a realistic game of football. give this guy 3 years running the show and i think madden will be really fun to play.
     
  3. Exit 117

    Exit 117 Active Member

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    Sweet, another pointless feature to make it look like the game is different when it's the same shit every year. I'll make sure I don't flush away another $60 with this shitty series.
     
  4. plasticsloth

    plasticsloth Well-Known Member

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    Amen. (filler)
     
  5. The Dark Knight

    The Dark Knight Well-Known Member

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    The 10 looks weird. MADDEN NFL 10. The 00's went by fast! :eek:hmy:
     
  6. Coach K

    Coach K New Member

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    thats the first thing i thought of, scary.
     
  7. bigalxc

    bigalxc Active Member

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    man thats sweet feature
     
  8. Jtuds

    Jtuds Active Member

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    The fact of the matter is that they are not putting the effort into the game ach year that the devs put into metal gear 4 or killzoen 2, and this is what they should be doing every year if they want us to buy every game

    The pricks stop updating rosters on the previous year's game each year when the new one comes out, yet they give us little reason to upgrade.

    I want my WRs RBs to stop running OB on passes to the flats. I don't want my TE to get hit in the head with the ball when the other team blitzes, and I don't want defenders to glide across the field at double speed to pick off a ball just because I am playing on a harder difficulty.

    There are a tonne of other things I could mention but I can't think of them now. As soon as their exclusivity contract with the NFL expires, they'll have to either come out with a blockbuster or they will get dominated by another developer.
     
  9. gustoonarmy

    gustoonarmy 2006-2007 TGG.com Best International Poster of the

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    It was a sad day when ESPNs K series came to an end. used to love Boomers My favorite Martian etc...
     
  10. devilonthetownhallroof

    devilonthetownhallroof 2007 TGG Fantasy Baseball League Champion

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    They also have as much time as they want to develop those games. Madden comes out every year, meaning they have a much shorter development time. It's one of the perils of releasing the game every year. It's not a lack of effort, it's a lack of time.
     
  11. The Dark Knight

    The Dark Knight Well-Known Member

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    I thought the upgrade from Madden 08 to Madden 09 was amazing. Atleast on the PS3.
     
  12. devilonthetownhallroof

    devilonthetownhallroof 2007 TGG Fantasy Baseball League Champion

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    I thought so too for 360.
     
  13. gustoonarmy

    gustoonarmy 2006-2007 TGG.com Best International Poster of the

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    Yeah me too.

    I have to say I'm actually a fan of NOT changing too much in the game. Yes new features are welcome , but often gameing companies change the complete format on how the game is played and lose something within the game.
    I'm a 42 year old guy that doesn't play the thing every day , sometimes months , and its good to be able to pick it up and not have to keep referring to the handbook.
    The OPs post looks very good
     
  14. Drew

    Drew Active Member

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    Definitely. Felt like 2 different games.

    That said that game still wasn't amazing or anything. Atleast I could stand playing 09' though. The players weren't as robotic, physics was a little bit better, etc.

    My God though, some of the broken tackles are ridiculous. It would sometimes take like 3 guys to bring down Willis McGahee and other backs. It gets damn annoying. Especially when QB's and WR's break tackles like that too.

    08' was an improvement over 07 on 360 also. Every year the game has gotten better. One of these years it'll reach that PS2 status again hopefully.

    NHL has become the new "Madden" as far as excellence year after year putting out an amazing game.
     
  15. devilonthetownhallroof

    devilonthetownhallroof 2007 TGG Fantasy Baseball League Champion

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    No sports game out right now is in anything CLOSE to the category of the NHL series. It's far and away the best.
     
  16. wildthing202

    wildthing202 Active Member

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    True, the EASHL is the 1st thing in a sports game that makes me play it daily for 4+ months. No other game comes close in terms of long term playability.
     
  17. ukilledkenny

    ukilledkenny You bastards!

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    i love the nhl series as well. the problem i have with it is that they are obviously trying to make it play like real hockey, and what they allow you to do in the game is very good. it just keeps me wanting them to add more stuff. i guess its what you would call a gift and a curse type thing.
     
  18. Drew

    Drew Active Member

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    I think it's one of the easier games to manipulate and master. There are so many stupid goals in that game whether it be people skating around the net and taking a fast slap shot top corner because the goalie will never be standing or those wristers where you cut across the net and launch it in the direction you came from since the goalie follows the player.

    It's stupid. I don't find my self to be that cheap to my knowledge and I'm a top 1,000 player on XBOX. Alot of these top players are garbage. If you know how to play defense you'll win 9 times out of 10.
     
  19. ukilledkenny

    ukilledkenny You bastards!

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    i dont normally play sports games online because of stupid crap like that. i know there a good amount of exploits in the goaltender ai that need to be tightened up.

    what im really hoping they can figure out is how to make the puck seperate from the players. right now it just feels like its stuck on every stick it touches. it makes it so you cant tell the difference between guys with good stick handling and guys who cant handle the puck. this also goes along with the passing, to much tape to tape passing i hope to see more error in the passing game in the future.
     
  20. NDmick

    NDmick Revis Christ

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    madden hasn't been good for XBOX since 2005.
     

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