Chrono Trigger DS

Discussion in 'Video Games' started by wildthing202, Jul 7, 2008.

  1. wildthing202

    wildthing202 Active Member

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  2. Duk Dodgers

    Duk Dodgers Active Member

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    Ahh an old favorite of mine as well. Quite a special rpg...one that I think went sort of under the radar considering who made the game. It would have been remembered as one of the greatest rps on the snes as long as they named it Final Fantasy: C Trigger Chronicles or something along those lines hehe.
     
  3. Duk Dodgers

    Duk Dodgers Active Member

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    no way they go back and add the final character to the game....you won't believe how long I searched for that final person lol. Expect it to be a complete port of the original...
     
  4. DonnieIsTheKing

    DonnieIsTheKing Active Member

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    Oh my God I can't wait.
     
  5. wildthing202

    wildthing202 Active Member

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    http://www.chronocompendium.com/Term/Characters_(CTP).html

    There have been several claims of extra characters available in the Prerelease. None is true. There is no eighth character slot. Though Game Genie or PAR codes can manipulate the game into simulating one, it's simply pulling data from nowhere. Rumorists have also alleged that extra frames exist for certain characters (such as running animations). There are none to be found, even for Schala.

    No NPC could be used as a playable character anyhow, as their graphics are compressed. Any game that requires lots readily-available graphics that need to be animated quickly cannot have these graphics compressed, or the game suffers severe lag as the CPU must decompress the graphics on the fly. This is why the sprite sets for Crono, Marle, Lucca, and the rest of the PCs are stored raw in the ROM. Schala, Toma, and Gaspar's graphics, however, are compressed and therefore wouldn't be suitable as a playable character.
     
  6. jinx

    jinx New Member

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    was reading write up, should be interesting and here in the winter as you said
     

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