2:08 - no timeout?

Discussion in 'New York Jets' started by jaybny, Sep 13, 2010.

  1. jaybny

    jaybny Banned

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    im sick... if there is no good explanation for this. im done with this fucking rich kotite team.
     
  2. nyjetsrule

    nyjetsrule Active Member

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    the 2 minute warning? worked out fine for us... we got a TO left with 1:44 to play. I thought it was the right call personally....
     
  3. jonnyd

    jonnyd 2007 TGG.com Funniest Poster Award Winner

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    yeah I never understand the whole "must call timout before the 2 minute warning". If we call timeout there, we save 8 seconds. If we call timout after the 2 minute warning you could be saving up to 35 seconds. What am I missing with this pre 2 minute warning timeout phenomenon?
     
  4. bandwagon

    bandwagon Active Member

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    I'm with you on the coaching thing. Of course our problem turned out not to be the amount of time, but the mediocrity of the play, particularly at QB. Calling timeout at 2:08 saves 8 seconds. Sanchez killed 20 on that drive calling the play. Players: Terribly unprepared.
     
  5. bandwagon

    bandwagon Active Member

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    You're not unclear.
     
  6. fggrimes

    fggrimes Well-Known Member

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    Lets say each play takes 8 seconds.

    Call the first time out at 2:08

    Play 1 - Clock stops at 2:00 (or a second or so after) because of the two minute warning.

    Play 2 - The second time out is used. 1:52 remains.

    Play 3 - The third and last time out is used. 1:44 remains.

    Play 4 - Ball is punted. Clock stops at the end of the run back or at the time of the fair catch. Anywhere between 1:44 TO 1:34 remains. Jets have no more timeouts remaining.

    >> Because the Ravens threw the ball for an incompletion on third down, the difference is academic and the Jets as a result had a time out remaining to use as they attempted to move the ball downfield. However, if the Ravens run (in bounds) all three plays (while failing to make first down) this is what happens.

    Clock ticks down to the 2-min warning.

    Play 1 - 8 seconds tick off the clock. Time out one is called. 1:52 remains.

    Play 2 - Another 8 seconds tick off the clock. Second time out is called. 1:44 remains.

    Play 3 - An additional 8 seconds tick off the clock. Third and final time out is used. 1:36 remains.

    Play 4 - Ball is punted. Between 1:36 to 1:26 remains after the clock stops and the Jets have no more time outs remaining.

    The bottom line is by calling the timeout before the two minute warning, the defending team has an opportunity to have an additional 8 to 16 seconds on the clock as they drive to tie or win the game.

    8 to 16 additional seconds can make all the difference in the world at the end of a football game. If you are throwing for the end zone or an out of bounds run/reception, that is at least two to three additional plays from scrimmage. That's why the Jets should have (and if in a similar situation in the future) called the timeout before the two minute warning.

    However, when you are throwing 5 yard check downs and dumps and your tight end does not know where the First Down marker is, this all becomes academic. . .
     
  7. JoeWalton

    JoeWalton Well-Known Member

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    Who needs another 8 seconds to watch the offense screw up another play?
     
  8. JetBlue

    JetBlue Well-Known Member

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    not calling a timeout there was fine. calling the last timeout after a short first with 58 seconds left rather than spiking the ball and saving it for a long first down where you are going to lose 15 seconds to get to the line and spike is dumbfounding.

    clearly some of our fans are are clueless as the coaching staff. really, the 2:08 non-timeout is confusing and an issue? for fuck's sake.
     
  9. Steve032

    Steve032 New Member

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    It doesn't matter. We had 4 downs to get 10 yards and we didn't at the end of the game. There could have been 10 minutes left and we still would have had the same result.
     
  10. Going4TheGreen

    Going4TheGreen Well-Known Member

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    Woops, I was wrong
     
  11. UpstateJetsFan

    UpstateJetsFan New Member

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    The no timeout is actually the right call. The explanation being:

    If you know the other team is trying to kill the clock, defense is pretty easy. The other team doesn't want to risk an incompletion, so you can stack the box and watch them run it into the line.

    If you call a timeout with 2:08 left, you do save yourself a few seconds, but the opposing team suddenly has options. They can now call a slow-developing pass play (think: play-action), knowing that even if an incomplete pass is thrown, it'll be the 2 minute warning anyway.

    Just puts your defense in a tough spot for one play.
     
  12. fggrimes

    fggrimes Well-Known Member

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    Depends if you count down (3-2-1) the time outs, or count up (1-2-3).
     
  13. CatoTheElder

    CatoTheElder 2009 Comeback Poster of the Year

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    Please buy a bullet and rent a gun.
     
  14. nyjunc

    nyjunc 2008 TGG Bryan Cox "Most Argumentative" Award Winn

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    If you call it at 2:08 when Bal runs their play there could be a second or 2 before the 2 min warning when we'd call another TO, then the clock would automatically stop after the next play so we could have had say 1:55 to play and a timeout. It wound up working out for us stuffing their running plays and forcing the incomplete but a TO should have been called at the 2:08 mark.
     

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